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Commentary: Virtual PlanningSecond Life and the Online StudioDepartment of Urban and Environmental Policy and Planning at Tufts University
College of Architecture and Planning at the University of Colorado This article reports on the use of Second Life in three urban planning and design courses. Second Life is one of the latest in a new breed of computer games based on the simultaneous use of virtual three-dimensional space by millions of users throughout the globe. The course instructors found that while the virtual planning studio can introduce real dangers to students and technological limitations exist, Second Life provides a heretofore unprecedented tool for teaching planning.
Key Words: planning studio pedagogy Second Life technology
Journal of Planning Education and Research, Vol. 29, No. 1,
108-113 (2009) |
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