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Journal of Planning Education and Research
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Simulating Planning

SimCity as a Pedagogical Tool

John Gaber

Auburn University

Teaching with the computer simulation game "SimCity" is one way faculty can achieve some of their decision-based learning objectives. The research on attainable (and not attainable) teaching outcomes with computer simulations is now fairly clear. SimCity provides a dynamic decision-making environment in which students can learn such teaching objectives as (1) systems thinking, (2) problem-solving skills, and (3) "craft" in the planning profession. However, SimCity has inherent weaknesses that prevent it from being a one-size-fits-all teaching tool for all students. The article concludes with a discussion on which type of students do better with SimCity.

Key Words: planning pedagogy • SimCity

Journal of Planning Education and Research, Vol. 27, No. 2, 113-121 (2007)
DOI: 10.1177/0739456X07305791


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J. B. Hollander and D. Thomas
Commentary: Virtual Planning: Second Life and the Online Studio
Journal of Planning Education and Research, September 1, 2009; 29(1): 108 - 113.
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